


P - 5 (+1 from implant to qualify for Better Critical perk at level 16, enough time for you to play around the world before entering The Strip) For Fallout 3 onwards, depends if you want to screw your VATS AP or not. It's good to have, not bad to lose it either.ĥ) AGI should be 8 or above for FO1 and 2. In Fallout 3 and New Vegas, it's so bad you might as well dump it no matter what character you play unless you like seeing your companions being badass instead of you.ģ) Never EVER dump INT unless you are forced to.Ĥ) END is not as important in most builds, including this unarmed/melee build. AGI might be an exception.Ģ) Check if CHA is useless in the game. Seems that all Fallout games have this weird effect on me.Īnyway, I followed the basic rules of assigning stats I have for all the Fallout games I played:ġ) Never put 10 in any stat. I've been playing quite a bit of Fallout: New Vegas this weekend, and again I'm tempted to make a pure unarmed/melee character despite how much I love shooting people down. The pure melee build I came up with is actually more straightforward and is posted all the way below.

This is specifically an Unarmed-Critical build. NOTE: For those coming here to look for the pure Melee build, you can skip all this to the bottom of the post.
